Takala of the Watanga

Personal Information
Name: Takala Player: Charles Shelton
Race: Human Gender: Male Height: 6'3" Weight: 175 lbs
Classes: Ranger/Mage Levels: 10/1 Alignment: Neutral Good
XP: 600,000/0 Next Level: 900,000/2,500
Kit: Benin Hunter
Ability Scores
Str: 16 Weight Allowance: 70 lbs Bend Bars/Lift Gates: 10%
Attack Adj.: +0 Damage Adj.: +1 Max. Press: 195 lbs Open Doors: 9
Dex: 13 Missile Adjustment: +0 Pick Pockets: +0% Open Locks: +0%
Reaction Adjustment: +0 Armor Class: +0 Move Silently: +0% Climb Walls: +0%
Con: 14 System Shock: 88% Poison Save: +0
Hit Point Adjustment: +0 Resurrection Chance: 92%
Int: 16 Max. Spell Level: 8th Max. Spells Per Level: 11 Illusion Immunity: None
Bonus Proficiencies: 5 Chance to Learn New Spell: 70%
Wis: 15 Bonus Clerical Spells: 2, 1, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +1 Spell Immunity: None
Cha: 10 Loyalty Base: +0 Maximum Number of Henchmen: 4
Initial Reaction Adjustment: +0
Saving Throws
Paralyzation: 2 Poison: 2 Death Magic: 2 Petrification: 3 Polymorph: 3
Rod: 4 Staff: 4 Wand: 4 Breath Weapon: 3 Spell: 5
Combat
Hit Points: 56
Base THAC0: 20
Melee THAC0: 20
Missile THAC0: 20
Armor
Natural armor class 10
Boots of Striding and Springing magic adj. -1
Bracers of Defense AC 2 -8
Cloak of Protection +3 magic adj. -3
Ring of Protection +3 magic adj. -3
FINAL: -5
Weapon Proficiencies
Assegai (Specialist)
Blowgun
Bo las
Knife, throwing
Longbow, Kenyan
Spear
Sword, long
Non-Weapon Proficiencies
Animal Lore 16
Bowyer/Fletcher 12
Hunting 14
Set Snares 12
Tracking 18
Animal Noise 16
Veterinary Healing 12
Survival, Tropical 16
Herbalism 14
Reading/Writing 17
Endurance 14
Adaptation 16
Vision Quest 12
Native Languages
Common
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5)
Weapon Melee Missile Round Factor Sm-Med Large Type Size Short Medium Long
Assegai 19 19 3/2 0 3 3 P/S M 1 2
Sword, Sun Blade 20 3/2 2 1d8+3 1d12+3 S M
Blowgun 20 2 5 None L 2 4 6
Blowgun, barbed dart 1d3 1d2 P S 2 4 6
Blowgun, needle 1 P S 2 4 6
Bolas 20 1 8 1d3+1 1d2+1 B M 6 12 18
Knife, throwing 20 20 3/2 8 2d4+1 1d6+2 P/S M 2 4 6
Longbow, Kenyan 20 1 4 None L 7 14 21
Arrow, Kenyan 1d10+1 1d10+1 P S 7 14 21
Class Abilities
Ranger
    Bow bonus - +1 bonus to attack rolls with any type of bow.
    Empathy with animals - May befriend animals.
    Find and remove wilderness traps 78% - Allows the detection of wilderness traps.
    Followers - Attracts 2d6 followers at 10th level.
    Hide in shadows 63% - May hide in natural settings.
    Move silently 78% - May move silently through natural settings.
    Priest spells - May begin to cast Priest spells at 8th level.
    Special enemy - Familier with one type of creature; granted a +4 to attack rolls and a -4 penalty to reaction rolls when encountering this creature.
    Tracking proficiency - Given the tracking proficiency, and will improve by 1 for every three levels.
    Two-weapon style - May fight with two weapons with no penalty if wearing studded leather armor or lighter.
    Limited armor - May not wear armor.
    Minor Spheres of Magic - All, Combat, Guardian
    Major Spheres of Magic - Animal, Plant
Mage
    Schools of Magic - Abjuration, Alteration, Conjuration/Summoning, Enchantment/Charm, Greater Divination, Illusion/Phantasm, Invocation/Evocation, Necromancy


Inventory
  • Items Carried
    • Arrow, Kenyan x30
    • Belt pouch, small
    • Blowgun
    • Blowgun, barbed dart x15
    • Blowgun, needle x15
    • Bolas
    • Boots, soft
    • Boots, soft
    • Breeches
    • Knife, throwing x5
    • Longbow, Kenyan
    • Sack, small
    • Vest
  • Items Readied
    • Assegai
    • Sword, Sun Blade
  • Items Stored
    • Bag
      • Spell Scroll, Priest
      • Spell Scroll, Priest
      • Spell Scroll, Priest
      • Spell Scroll, Priest
    • Rations,standard (1 week) x6
  • Items Worn
    • Boots of Striding and Springing
    • Bracers of Defense AC 2
    • Breeches
    • Cloak of Protection +3
    • Periapt of Proof Against Poison
    • Periapt of Wound Closure
    • Ring of Fire Resistance
    • Ring of Protection +3
    • Vest
  • Spending Money
    • * Copper Pieces x6
    • * Gold Pieces x93
    • * Silver Pieces x7
Movement and Encumbrance
Encumbrance Unencumbered Light Moderate Heavy Severe
Weight (lbs) 0-70 71-100 101-130 131-160 161-195
Movement 12 8 6 4 1
THAC0 -1 -2 -4
AC +1 +3
Currently carrying 52.50 pounds (None Encumbrance, 12 Movement)

Spells
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Ranger 2 1
Mage 1
Spells Memorized
  • Ranger
    • 1st Level
      • Detect Evil
      • Entangle
    • 2nd Level
      • Animal Eyes (Ranger)


Ranger Spells Granted
Spell Time Range Area of Effect Components
1st Level
Allergy Field (Ranger) 4 10 yds/lvl 5 ft/lvl cube V, S, M
Animal Friendship 1 hr 10 yds 1 animal V, S, M
Beastmask (Druid) 4 Touch 1 creature V, S, M
Bless 1 rd 60 yds 50-ft cube V, S, M
Blessed Watchfulness 4 Touch Creature touched V, S
Calm Animals 4 60 yds Special V, S
Combine 1 rd Touch Circle of priests V, S
Curse 1 rd 60 yds 50-ft cube V, S, M
Detect Evil 1 rd 0 10 ft x 120 yds V, S, M
Detect Good 1 rd 0 10 ft x 120 yds V, S, M
Entangle 4 80 yds 40-ft cube V, S, M
Invisibility to Animals 4 Touch 1 creature/lvl S, M
Locate Animals or Plants 1 rd 100 yds + 20 yds/lvl 20 yds/lvl x 20 ft V, S, M
Log of Everburning 1 Touch Special V, S, M
Magical Stone 4 Touch 3 pebbles V, S, M
Orison 4 10 yds Varies V, S
Pass Without Trace 1 rd Touch 1 creature V, S, M
Puffball (Druid) 4 Touch 1 mushroom, etc. V, S, M
Purify Food & Drink 1 rd 30 yds 1 cubic ft/lvl, in 10 sq ft V, S, M
Putrefy Food and Drink 1 rd 30 yds 1 cubic ft/lvl, in 10 sq ft V, S, M
Recover Trail (Ranger) 4 + special Special Special V, S
Revitalize Animal (Ranger) 4 Touch One animal V, S
Sacred Guardian 1 Touch Creature touched V, S, M
Shillelagh 2 Touch 1 oak club V, S, M
Silence 5 10 yards level 1 creature every 3 levels V, S
Spidereyes (Drow) 1 Special Special V, S
Whisperward (Druid) 4 Touch 1 item V, S, M
2nd Level
Animal Eyes (Ranger) 5 100 yds 1 Creature V, S, M
Animal Spy (Druid) 5 10 yards 1 animal V, S
Badberry 1 rd Touch 2d4 fresh berries V, S, M
Barkskin 5 Touch 1 creature V, S, M
Beastspite (Druid) 5 10 yards 1 person V, S
Blessing of Vhaeraun (Vhaeraun) 4 Touch Touched Creature V, S
Chant 2 rds 0 30-ft radius V, S, M
Charm Person or Mammal 5 80 yds 1 person or mammal V, S, M
Gift of Speech (Druid) 5 10 yards/level of caster 1 animal V, S, M
Goodberry 1 rd Touch 2d4 fresh berries V, S, M
Iron Vigil 1 turn 0 The caster V, S
Locate Animal Follower (Ranger) 5 60 yds + 10 yds/lvl 1 animal follower V, S, M
Messenger 1 rd 20 yds/lvl 1 creature V, S, M
Sanctify 1 turn 10 yds 10 yd x 10 yd sq/priest V, S, M
Silence, 15-foot Radius 5 120 yds 15-ft radius V, S, M
Snake Charm 1 30 yds 30-ft cube V, S, M
Speak With Animals 5 0 1 animal within 30 ft V, S, M
Spiritual Hammer 5 10 yds/lvl Special V, S, M
Streighten Wood 5 10 yds/lvl Special V, S, M
Trip 5 Touch 1 object up to 10 ft long V, S, M
Warp Wood 5 10 yds/lvl Special V, S, M
Wyvern Watch 5 30 yds 10-ft radius V, S, M

Character History
Takala is a proud and fierce warrior who thirsts for arcane knowledge. He
is solitary figure whose best friend is his panther, Midnight. He is sent
by Chucklin to aid Destiny's Attendants in their adventures and act as
Chucklin's representative in his northern holdings. He hopes to learn the
ways of magic from the wizards in the group. He is a tall, dark-skinned,
well-built human with dark brown hair and eyes.

Generated by the Advanced Dungeons & Dragons Core Rules CD-ROM 2.0 on 12/06/98 23:05:11